Level 3 - 4: Overview
Why are we focusing on Digital Technologies? Read more....
Foundation to Level 3-4 Achievement Standard (From VCA Digital Technologies Scope and Sequence website)
Teachers: The first unit in this level is open and free. Click here.
- By the end of Level 4, students describe how a range of digital systems and their peripheral devices can be used for different purposes.
- Students explain how the same data sets can be represented in different ways. They collect and manipulate different data when creating information and digital solutions.
- They plan and safely use information systems when creating and communicating ideas and information, applying agreed protocols.
- Students define simple problems, and design and develop digital solutions using algorithms that involve decision-making and user input. They explain how their developed solutions and existing information systems meet their purposes.
Identified achievement outcomes selected from the
DigitalNinja Modules
Digital Systems
- Identify and explore digital systems (hardware and software components) for a purpose.
Unit 7: Digital Systems
- Understanding input and output devices in the computing process.
- Using a digital camera.
- Taking a photo, downloading / transferring to a computer
- Editing a photo to compose a new image
- Sharing the out put image
Data and Information
- Recognise different types of data and explore how the same data can be represented in different ways.
- Collect, access and present different types of data using simple software to create information.
Unit 8: Data - Records - Spreadsheets
- What is database?
- Different types of databases
- Introduction to spreadsheet software
- Create a simple database of records
- Using the Internet to source data
Data and Information
- Recognise different types of data and explore how the same data can be represented in different ways.
- Collect, access and present different types of data using simple software to create information.
Unit 9: Visual Data - Presentation software.
- Awareness of visual data in effective communication.
- How to represent the same data in different visual formats.
- Using Presentation software to visually communicate learning.
Data and Information
- Recognise different types of data and explore how the same data can be represented in different way.
- Using a table to re organise information that includes sentences, and/or words, and/or numbers and/or images.
Unit 10: Word Processing Data.
- Create a word document that contains the following types of data:
- Text
- Differently formatted text
- Columns
- Table
- Images
- Hyperlinks
- References
- Convert a .doc to a .pdf file
Digital Solutions
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them.
- Develop simple solutions as visual programs.
- Explain how student-developed solutions and existing information systems meet common personal, school or community needs.
Unit 11: Algorithm Solution Flow charts.
- Understanding how flow charts can be used to solve a problem.
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them.
- Develop simple solutions as visual programs.
Digital Solutions
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to create an animated story or quiz using Scratch 2.0.
- Develop simple solutions as visual programs.
Unit 12: Coding using Scratch 2.0.
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to create an animated story or quiz using Scratch 2.0.
- Develop simple solutions as visual programs.
Digital Solutions
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to create an animated story or quiz using Sphero.
- Develop simple solutions as visual programs.
Unit 13: Hands On Coding
- Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to create an animated story or quiz using Sphero
- Develop simple solutions as visual programs.
Safe Online Information Systems
- Individually and with others, plan, create and communicate ideas and information safely, applying agreed ethical and social protocols
Unit 14: Digital Citizenship.
- What is Digital Citizenship
- Digital footprints: choices and responsibilities
- Reporting irresponsible online users
- Collaborating online to complete a challenge